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Adobe animate character11/18/2023 ![]() To delete a frame, keyframe, or frame sequence, select it and right-click (Windows) or Control‑click (Macintosh) and select Remove Frames. To display and edit more than one frame at a time, see Use onion skinning. Drag items from the Library panel onto the Stage to add the items to the current keyframe. To edit tweened frames, change one of the defining keyframes or insert a new keyframe between the beginning and ending keyframes. You can view tweened frames, but you can’t edit them directly. Only keyframes are editable in a classic tween. Subsequent frames added to the same layer have the same content as the keyframe. A solid circle represents a keyframe with content on it, and an empty circle before the frame represents an empty keyframe. Because Animate documents save the shapes in each keyframe, create keyframes only at those points in the artwork where something changes. The interpolated frames of a tweened animation appear as light blue with an arrow drawn between keyframes. In tweened animation, you define keyframes at significant points in the animation and Animate creates the contents of frames between. Quick share and publish your animationsĬhanges in a classic tween animation are defined in a keyframe.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.Using Creative Cloud Libraries and Adobe Animate. ![]() Using Google fonts in HTML5 Canvas documents.Virtual Reality authoring and publishing.Best practices - Advertising with Animate.Add interactivity with code snippets in Animate.Create and publish HTML5 Canvas documents in Animate.Convert Animate projects to other document type formats.How to use mask layers in Adobe Animate.Working with Motion tweens saved as XML files.Editing the motion path of a tween animation.How to edit motion tweens using Motion Editor.How to work with classic tween animation in Animate.How to use frames and keyframes in Animate.Work with Multiple File Types in Animate.
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